tag:blogger.com,1999:blog-12322960684635588622023-06-20T06:17:37.380-07:00Call of Duty: Black OPS II Gaming GuideAnonymoushttp://www.blogger.com/profile/10594096196311674938noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1232296068463558862.post-62034872923784818012012-12-05T04:54:00.000-08:002012-12-05T04:54:35.914-08:00Call of Duty: Black Ops II Zombies<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
<b> Zombie Modes</b><br />
<br />
In addition to a new engine and system for connecting, new game modes are now available for Zombies in Black Ops 2.<br />
<br />
Tranzit<br />
Grief<br />
Survival<br />
Custom Zombies<br />
<br />
<b>Zombie Maps</b><br />
<br />
There are currently 4 maps for Zombies mode in Black Ops 2.<br />
<br />
Nuketown Zombies<br />
Green Run<br />
Green Run - Bus Depot<br />
Green Run - Town<br />
Green Run - Farm<br />
<br />
<b>Zombie Easter Eggs</b><br />
<br />
Easter Eggs and hidden secrets are an integral part of the Black Ops series. Here are the ones we found.<br />
<br />
Nuketown Zombies Easter Eggs<br />
Green Run Easter Eggs<br />
<b>Zombie Weapons</b><br />
<br />
<table align="center" border="1" cellpadding="1" cellspacing="1" style="width: 468px;"><tbody>
<tr><th scope="row">Weapon
</th><th scope="col"> Fire Mode
</th><th scope="col"> Ammo
</th></tr>
<tr>
<th scope="row"> AK74u
</th><td> Full-Auto
</td><td> 20/160
</td></tr>
<tr>
<th scope="row"> B23R
</th><td> 3 Round
</td><td> 15/105
</td></tr>
<tr>
<th scope="row"> Ballistic Knife
</th><td> Free-Fire
</td><td> 1/4
</td></tr>
<tr>
<th scope="row"> Barret M82A1
</th><td> Semi-Auto
</td><td> 5/30
</td></tr>
<tr>
<th scope="row"> Bowie Knife
</th><td> Melee
</td><td> 1
</td></tr>
<tr>
<th scope="row"> Chicom CQB
</th><td> 3 Round
</td><td> 40/120
</td></tr>
<tr>
<th scope="row"> Claymore
</th><td> Explosive
</td><td> 2
</td></tr>
<tr>
<th scope="row"> DSR 50
</th><td> Bolt
</td><td> 4/48
</td></tr>
<tr>
<th scope="row"> Executioner
</th><td> Semi-Auto
</td><td> 5/75
</td></tr>
<tr>
<th scope="row"> FAL
</th><td> Semi-Auto
</td><td> 20/180
</td></tr>
<tr>
<th scope="row"> Five-seven
</th><td> Semi-Auto
</td><td> 20/120
</td></tr>
<tr>
<th scope="row"> Five-seven<br />Dual Wield
</th><td> Semi-Auto
</td><td> 15&15/210
</td></tr>
<tr>
<th scope="row"> Galil
</th><td> Full-Auto
</td><td> 35/315
</td></tr>
<tr>
<th scope="row"> Galvaknuckles
</th><td> Melee
</td><td> 1
</td></tr>
<tr>
<th scope="row"> EMP Grenade
</th><td> Tactical
</td><td> 2
</td></tr>
<tr>
<th scope="row"> HAMR
</th><td> Full-Auto
</td><td> 125/375
</td></tr>
<tr>
<th scope="row"> KAP-40
</th><td> Full-Auto
</td><td> 12/96
</td></tr>
<tr>
<th scope="row"> LSAT
</th><td> Full-Auto
</td><td> 100/400
</td></tr>
<tr>
<th scope="row"> M8A1
</th><td> 4 Round
</td><td> 32/192
</td></tr>
<tr>
<th scope="row"> M14
</th><td> Semi-Auto
</td><td> 8/96
</td></tr>
<tr>
<th scope="row"> M16A1
</th><td> 3 Round
</td><td> 30/120
</td></tr>
<tr>
<th scope="row"> M1911
</th><td> Semi-Auto
</td><td> 8/80
</td></tr>
<tr>
<th scope="row"> M27
</th><td> Full-Auto
</td><td> 30/240
</td></tr>
<tr>
<th scope="row"> M1216
</th><td> Full-Auto/Pump
</td><td> 16/84
</td></tr>
<tr>
<th scope="row"> Monkey Bomb
</th><td> Explosive
</td><td> 3
</td></tr>
<tr>
<th scope="row"> MP5
</th><td> Full-Auto
</td><td> 30-120
</td></tr>
<tr>
<th scope="row"> MTAR
</th><td> Full-Auto
</td><td> 30/240
</td></tr>
<tr>
<th scope="row"> Olympia
</th><td> Semi-Auto
</td><td> 2/38
</td></tr>
<tr>
<th scope="row"> Python
</th><td> Semi-Auto
</td><td> 6/84
</td></tr>
<tr>
<th scope="row"> RPD
</th><td> Full-Auto
</td><td> 100/400
</td></tr>
<tr>
<th scope="row"> RPG
</th><td> Free-Fire
</td><td> 1/20
</td></tr>
<tr>
<th scope="row"> Ray Gun
</th><td> Full-Auto
</td><td> 20/160
</td></tr>
<tr>
<th scope="row"> R870 MCS
</th><td> Pump
</td><td> 6/48
</td></tr>
<tr>
<th scope="row"> S12
</th><td> Semi-Auto
</td><td> 10/30
</td></tr>
<tr>
<th scope="row"> SMR
</th><td> Semi-Auto
</td><td> 20/140
</td></tr>
<tr>
<th scope="row"> Semtex
</th><td> Explosive
</td><td> 2
</td></tr>
<tr>
<th scope="row"> Type 25
</th><td> Full-Auto
</td><td> 30/150
</td></tr>
<tr>
<th scope="row"> War Machine
</th><td> Semi-Auto
</td><td> 6/18 </td></tr>
</tbody></table>
<br />
</div>
Anonymoushttp://www.blogger.com/profile/10594096196311674938noreply@blogger.com0tag:blogger.com,1999:blog-1232296068463558862.post-87460233674640412742012-12-05T04:52:00.000-08:002012-12-05T04:52:05.023-08:00Call of Duty: Black Ops II Weapons<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
The Stats found on each page have been carefully estimated through in-game testing on the Xbox 360. The damage was estimated by both testing and figures from past Call of Duty games.<br />
<br />
Headshots on weapons give a 1.4x (40%) increase to damage of all weapons, with the exception of Sniper Rifles and possibly Shotguns.<br />
<b>Primary Weapons</b><br />
<br />
Submachine Guns<br />
Assault Rifles<br />
Shotguns<br />
Light Machine Guns<br />
Sniper Rifles<br />
Specials<br />
<br />
<b>Secondary Weapons</b><br />
<br />
Pistols<br />
Launchers<br />
Specials<br />
<br />
<b>Equipment</b><br />
<br />
Tacticals<br />
Lethals<br />
<br />
<b>Weapon Accessories</b><br />
<br />
Attachments<br />
Weapon Camouflage<br />
</div>
Anonymoushttp://www.blogger.com/profile/10594096196311674938noreply@blogger.com0tag:blogger.com,1999:blog-1232296068463558862.post-16275477687430468032012-12-05T04:48:00.001-08:002012-12-05T04:48:52.653-08:00Call of Duty: Black Ops II Game Information<div dir="ltr" style="text-align: left;" trbidi="on">
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Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. Known as "Strike Force missions", these branching storylines appear during the 2025 storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign.<br />
<br />
Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War, and the player is shown what could have gone differently.<br />
<br />
Call of Duty: Black Ops II is a first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan). It was released on November 13, 2012 for PlayStation 3, Xbox 360, and Microsoft Windows and on November 18, 2012 in North America, November 30, 2012 in Europe and Australia and December 20, 2012 in Japan for Wii U. Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. The game was launched at 16,000 stores worldwide at midnight on November 13, 2012.<br />
<br />
Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching storylines driven by player choice. It also offers a 3D display option. A corresponding game, Call of Duty: Black Ops: Declassified, was released simultaneously on the PlayStation Vita. Within 24 hours of going on sale, the game grossed over $500 million, beating 2011's Modern Warfare 3 to become the biggest entertainment launch of all time.<br />
<br />
The game is the first in the series to feature significant elements of nonlinear gameplay, most notable multiple endings.<br />
<br />
</div>
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